Press

Press kit.

Logos, screenshots, company facts, and everything else you need to cover Sandscape.

Overview

What is Sandscape?

Sandscape is a full game engine and editor built for AI. Every action a creator takes, from world building to character design to gameplay tuning, is assisted by AI, but the creator stays in the driver's seat. A text prompt can generate a complete starting point, but the real product is what happens next: a hands-on creation environment where AI handles the heavy lifting and the human remains the architect.

Under the hood, Sandscape is powered by Ze1, a proprietary generative game engine that orchestrates AI agents to turn a single sentence into a playable, shareable browser game in minutes. A second layer, developed in partnership with CRIM, uses diffusion models to generate the visual aesthetic in real time, producing visuals that feel authored rather than assembled.

But Sandscape is more than a creation tool. It's a social platform where players discover, remix, and monetize games. Think of it as the intersection of a game engine, a social network, and a creator marketplace, built for a generation that grew up making content, not just consuming it.

Platform

What it does

Prompt-to-World Engine

Describe a game in a sentence and watch it come to life. Sandscape generates terrain, characters, artwork, audio, and gameplay mechanics from natural language.

Zero Code, Full Control

No programming, no asset pipelines. Focus on vision, mood, and mechanics. Edit and refine through conversation, not configuration files.

Generative Rendering

A diffusion-based visual layer (built with CRIM) generates the final aesthetic in real time, producing visuals that go far beyond pre-made assets.

Live Co-Creation

Build games together in real time. Multiple creators can join a shared session, contribute ideas, and shape the experience collaboratively.

Instant Multi-Platform

Every game runs in the browser and deploys to web, iOS, Android, Windows, and macOS with zero porting work.

Creator Economy

Price, sell, and earn from your creations. Built-in marketplace with revenue sharing, tipping, and virtual currency (Sand Coins).

Reference

Key facts

HeadquartersMontreal, Quebec, Canada
StudioBreaking Walls
ProductSandscape
EngineZe1 (proprietary)
R&D Funding$700,000 (Investissement Quebec + Breaking Walls)
Research PartnerCRIM (Centre de recherche informatique de Montreal)
AlphaQ2 2026
Public Launch2027

Studio

About Breaking Walls

Breaking Walls is an independent studio based in Montreal, founded by veterans of Ubisoft and the Quebec game industry. The studio builds at the intersection of interactive storytelling, experimental design, and cutting-edge AI. After the success of AWAY: The Survival Series and with Venus: Build Your Destiny in development, Breaking Walls is now focused on Sandscape as its flagship platform.

Team

Leadership

LB

Laurent Bernier

CEO

Nearly 20 years in 3D, animation, and game production. Former Ubisoft veteran across major franchises. Co-creator of AWAY: The Survival Series. Drives Sandscape's creative direction and company vision.

SN

Sebastien Nadeau

CTO

Background in cinema, VFX, real-time simulation, and software development. Former Ubisoft. Leads Sandscape's technical architecture and the development of the Ze1 generative engine.

ND

Nathanael Dufour

COO

20 years of experience spanning advertising, high-end TV production, and creative producing. Oversees operations and brings an eye for quality and polish to every project the studio ships.

News

Press releases

Watch

Trailer

Imagery

Screenshots

Download

Brand assets

Contact

Media contact

For press inquiries, interviews, or additional assets:

press@sandscape.ai